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<title>jordanmk's CGPortoflio Gallery</title>
<link>http://jordanmk.cgsociety.org/gallery/</link>
<description>jordanmk's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>the seaside morning</title>
	<link>http://jordanmk.cgsociety.org/gallery/508809</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1182280479_small.jpg"><br><br>The objects illuminated by the morning light are always gently bright. The long shadows they cast fill the space with interesting shapes. With this image, I tried to show how the light can give life to an otherwise partially ruined space. I used 3DS Max and Mental Ray for the rendering, Photoshop for color correction and postproduction. Most of the materials are Standard 3DS max materials. I used Target Direct light as the main light source, photometric area light as a fill light and a skylight for the global illumination. The volumetric light effect is part of the postproduction phase. Comments are most welcome. Thanks.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 19:14:41 +0000</pubDate>
	</item>
	<item>
	<title>Quiet blue space</title>
	<link>http://jordanmk.cgsociety.org/gallery/552105</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1192810078_small.jpg"><br><br>This is one of my first Vray images, made a couple of years ago. I learned a lot about Vray through the making of this image.  I used 3DS Max 5 and Vray  for the rendering, Photoshop for color correction, postproduction and texture creation (modification). Vray displacement modifier with appropriate displacement map was applied to the brick wall.<br />
Comments and critics are most welcome. Thanks for viewing.]]>
	</description>
	<pubDate>Fri, 19 Oct 2007 16:08:02 +0000</pubDate>
	</item>
	<item>
	<title>Time for tea</title>
	<link>http://jordanmk.cgsociety.org/gallery/522257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1185398030_small.jpg"><br><br>This image is a tribute to the much simpler times.<br />
I used 3ds max &amp; mental ray for the rendering, Photoshop for color correction, composition and texture modification. The airplanes in the background are rendered separately. There are three lights in the scene: one Mental Ray area spot light, and two photometric area lights used to illuminate the central elements of the scene.<br />
Comments and constructive criticism are most welcomed.<br />
Thanks.]]>
	</description>
	<pubDate>Wed, 25 Jul 2007 21:13:52 +0000</pubDate>
	</item>
	<item>
	<title>Galactic Bowling - Video game level design</title>
	<link>http://jordanmk.cgsociety.org/gallery/689651</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g17/284417/284417_1225185277_small.jpg"><br><br>Video game level design for &quot;Galactic Bowling&quot; check it out at<br />
http://www.galacticbowling.net/]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 09:14:41 +0000</pubDate>
	</item>
	<item>
	<title>Galactic Bowling - Video game level design</title>
	<link>http://jordanmk.cgsociety.org/gallery/689652</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g17/284417/284417_1225185579_small.jpg"><br><br>Video game level design for &quot;Galactic Bowling&quot;<br />
check it out at:<br />
http://www.galacticbowling.net/]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 09:19:41 +0000</pubDate>
	</item>
	<item>
	<title>Audi A4</title>
	<link>http://jordanmk.cgsociety.org/gallery/651317</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1218889829_small.jpg"><br><br>Rendered in separate layers, composited and color corrected with Photoshop.]]>
	</description>
	<pubDate>Wed, 09 Jul 2008 17:49:09 +0000</pubDate>
	</item>
	<item>
	<title>Nissan 350Z</title>
	<link>http://jordanmk.cgsociety.org/gallery/656514</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1218893234_small.jpg"><br><br>Work in progress:<br />
3DS Max &amp; Mental Ray<br />
No GI used, three photometric area lights, logarithmic exposure control &amp; Final Gathering, color corrected with Photoshop.<br />
]]>
	</description>
	<pubDate>Thu, 24 Jul 2008 13:22:22 +0000</pubDate>
	</item>
	<item>
	<title>Nissan Murano</title>
	<link>http://jordanmk.cgsociety.org/gallery/661838</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1218891051_small.jpg"><br><br>Max &amp; Vay: Studio lighting setup]]>
	</description>
	<pubDate>Thu, 07 Aug 2008 23:45:10 +0000</pubDate>
	</item>
	<item>
	<title>cold and mystical</title>
	<link>http://jordanmk.cgsociety.org/gallery/513094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1183228064_small.jpg"><br><br>The photographs taken by the mars rover has always amazed me, that’s why I decided to create this image which represents some distant world explored by this hi-tech vehicle sent far away to explore the unknown. 3DS Max and Mental Ray were used for the rendering, Painter for the clouds and Photoshop for postproduction. The image is composed of several layers: the terrain, the mountains, the snow storm and the sky, which are all rendered separately and afterwards composed in Photoshop. The terrain is a displaced geometry with scattered rocks. The vehicle is completely fictional. Comments are most welcome. Thanks.<br />
]]>
	</description>
	<pubDate>Sat, 30 Jun 2007 18:27:49 +0000</pubDate>
	</item>
	<item>
	<title>barren land</title>
	<link>http://jordanmk.cgsociety.org/gallery/508804</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1182279973_small.jpg"><br><br>An image inspired by the photographs taken by the mars rover. I wanted to depict the hostile nature of the unexplored worlds. 3DS Max and Mental Ray were used for the rendering, Painter for the clouds and Photoshop for postproduction and color correction. The image is composed of several layers: the terrain, the dust storm, the sun and the sky, which are all rendered separately and afterwards composed in Photoshop. The dust storm is consisted of several layers of motion-blurred particles; each layer varies by transparency and blending mode. The vehicle is completely fictional. Any comments and constructive critics are most welcome. Thanks.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 19:06:15 +0000</pubDate>
	</item>
	<item>
	<title>Living downstairs</title>
	<link>http://jordanmk.cgsociety.org/gallery/655807</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1216745107_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 16:45:11 +0000</pubDate>
	</item>
	<item>
	<title>life cycle</title>
	<link>http://jordanmk.cgsociety.org/gallery/508807</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1182280211_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 19:10:12 +0000</pubDate>
	</item>
	<item>
	<title>Wheat field</title>
	<link>http://jordanmk.cgsociety.org/gallery/656515</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217352121_small.jpg"><br><br>Created with Painter.]]>
	</description>
	<pubDate>Thu, 24 Jul 2008 13:29:01 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Frosted glass</title>
	<link>http://jordanmk.cgsociety.org/gallery/658253</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217355565_small.jpg"><br><br>Renderman Shading Language: Frosted glass - surface shader<br />
(simulation of multi-layered glossy reflections and refractions)]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:19:29 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Glossy reflective metal</title>
	<link>http://jordanmk.cgsociety.org/gallery/658254</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217355799_small.jpg"><br><br>Renderman Shading Language: Glossy reflective metal - surface shader. Custom implementation of glossy reflections.]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:23:21 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Candy</title>
	<link>http://jordanmk.cgsociety.org/gallery/658255</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217355931_small.jpg"><br><br>Renderman Shading Language: Procedural surface &amp; displacement shader]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:25:33 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Ripples (displacement shader)</title>
	<link>http://jordanmk.cgsociety.org/gallery/658257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217356153_small.jpg"><br><br>Renderman Shading Language: Ripples - displacement shader]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:29:16 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Rock simulation (displacement shader)</title>
	<link>http://jordanmk.cgsociety.org/gallery/658260</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217356342_small.jpg"><br><br>Renderman Shading Language: Rock simulation - displacement shader]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:32:25 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Terrain generator</title>
	<link>http://jordanmk.cgsociety.org/gallery/658261</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217356489_small.jpg"><br><br>Renderman Shading Language: Terrain generator - surface &amp; displacement shader]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:34:53 +0000</pubDate>
	</item>
	<item>
	<title>RENDERMAN SHADING LANGUAGE - Star generator</title>
	<link>http://jordanmk.cgsociety.org/gallery/658262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/284417/284417_1217356624_small.jpg"><br><br>Renderman Shading Language: Antialiased Star generator - surface shader]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 18:37:13 +0000</pubDate>
	</item>
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